how it works
The scoring system, effort rating, leveling, and streaks.
The Eos Index breaks into three components. The sky is the dominant factor, but where you stood to watch it, and how hard it was to get there, matter too.
A single post-expedition assessment of the total difficulty of the journey. One honest judgment call, 0–40 points.
Every expedition is a chance to unlock a new species, plant, geographic feature, or historical site. Points scale non-linearly by rarity — a single exceptional find can rival a full effort rating.
A discovery's first unlockacross the series earns the full tier value. Common and uncommon finds score zero on repeat. Rare and above earn a single token point on later outings — presence is still worth noting, even when it isn't new.
| Rarity | First unlock | Subsequent |
|---|---|---|
| Common | 5–10 pts | 0 |
| Uncommon | 15–20 pts | 0 |
| Rare | 25–35 pts | 1 pt |
| Very rare | 40–50 pts | 1 pt |
| Exceptional | 60–75 pts | 1 pt |
the master formula
Zora Score = Eos Index + Effort + Discovery
No fixed ceiling. The Eos Index caps at 100. Everything else is earned.
Every player begins as Scout. Each completed expedition places one gem on the next medallion in your sequence. After 6 gems, that medallion awakens and the next one begins. Your first expedition advances you from Scout to Trailhead with 1 gem set.
Score has no effect on leveling. It drives leaderboard position instead. Show up, do the work, level up.
| Level | Title | Expeditions |
|---|---|---|
| 0 | Scout | 0 |
| 1 | Trailhead | 6 |
| 2 | Desert Fox | 12 |
| 3 | Dawnchaser | 18 |
| 4 | First Light | 24 |
| 5 | Horizon Hunter | 30 |
| 6 | Zora Seeker | 36 |
| 7 | Dawn Keeper | 42 |
| 8 | Eos Adept | 48 |
| 9 | Zora Master | 54 |
| 10 | Finding Zora | 60 |
Complete all 6 outings for a level within 6 calendar weeks to earn a streak. The medallion gains a sunburst crown and the expedition card shows a gold bar. Visual honor only, no bonus points.